Level 4
Basic Information | |
---|---|
School | Conjuration |
Classes | Warlock, Wizard |
Ritual? | No |
Duration | Concentration, up to 1 hour |
Components | V, S, M (an ornate stone and metal lockbox worth at least 400 gp) |
Cast Time | 1 Action |
Range | 90 feet |
You call forth the spirit of a construct. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Construct Spirit stat block. When you cast the spell, choose a material: Clay, Metal, or Stone.
The creature resembles a golem or a modron (your choice) made of the chosen material, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.
The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the Dodge action and uses its move to avoid danger.
Medium construct
Armor Class: 13 + spell level (natural armor)
Hit Points: 40 + 15 for each spell level above 4th (see note below)
Speed: 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 18 (+4) | 14 (+2) | 11 (+0) | 5 (−3) |
Damage Resistances: poison
Condition Immunities: charmed, exhausted, frightened, incapacitated, paralyzed, petrified, poisoned
Senses: darkvision 60 ft., passive Perception 10
Languages: understands the languages you speak
Heated Body. A creature that touches the construct or hits it with a melee attack while with in 5 feet of it takes 1d10 fire damage.
Actions
Medium construct
Armor Class: 13 + spell level (natural armor)
Hit Points: 40 + 15 for each spell level above 4th (see note below)
Speed: 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 18 (+4) | 14 (+2) | 11 (+0) | 5 (−3) |
Damage Resistances: poison
Condition Immunities: charmed, exhausted, frightened, incapacitated, paralyzed, petrified, poisoned
Senses: darkvision 60 ft., passive Perception 10
Languages: understands the languages you speak
Stony Lethargy. When a creature the construct can see starts its turn within 10 feet of the construct, the construct can force it to make a Wisdom saving throw against your spell save DC. On a failed save, the target can't use reactions and its speed is halved until the start of its next turn.
Actions
Medium construct
Armor Class: 13 + spell level (natural armor)
Hit Points: 40 + 15 for each spell level above 4th (see note below)
Speed: 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 18 (+4) | 14 (+2) | 11 (+0) | 5 (−3) |
Damage Resistances: poison
Condition Immunities: charmed, exhausted, frightened, incapacitated, paralyzed, petrified, poisoned
Senses: darkvision 60 ft., passive Perception 10
Languages: understands the languages you speak
Actions
Reactions
In the original spell description in Tasha's Cauldron of Everything, the text for the hit points says 40 + 15 for each spell level above 3rd. Since this is a 4th level spell, I have adjusted it assuming it is a typo. If errata is released that fixes this description, I will adjust this page accordingly.
If at your table, you wish to use the original text, consult with your dungeon master.
When you cast this spell using a spell slot of 5th level or higher, use the higher level wherever the spell's level appears in the stat block.