Level 5
Basic Information | |
---|---|
School | Conjuration |
Classes | Cleric, Paladin |
Ritual? | No |
Duration | Concentration, up to 1 hour |
Components | V, S, M (a golden reliquary worth at least 500 gp) |
Cast Time | 1 Action |
Range | 90 feet |
You call forth an celestial spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Celestial Spirit stat block. When you cast the spell, choose: Avenger or Defender.
Your choice determines the creature's attack in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.
The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the Dodge action and uses its move to avoid danger.
Large celestial
Armor Class: 11 + spell level (natural armor)
Hit Points: 40 + 10 for each spell level above 5th
Speed: 30 ft., fly 40 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 16 (+3) | 10 (+0) | 14 (+2) | 16 (+3) |
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 12
Languages: Celestial, understands the languages you speak
Actions
Large celestial
Armor Class: 13 + spell level (natural armor)
Hit Points: 40 + 10 for each spell level above 5th
Speed: 30 ft., fly 40 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 16 (+3) | 10 (+0) | 14 (+2) | 16 (+3) |
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 12
Languages: Celestial, understands the languages you speak
Actions
When you cast this spell using a spell slot of 6th level or higher, use the higher level wherever the spell's level appears in the stat block.