Summon Beast

Level 2

Basic Information 
SchoolConjuration
ClassesDruid, Ranger
Ritual?No
DurationConcentration, up to 1 hour
ComponentsV, S, M (a feather, a tuft of fur, and a fish tail insided a gilded acorn worth at least 200 gp)
Cast Time1 Action
Range90 feet

Description

You call forth a bestial spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Bestial Spirit stat block. When you cast the spell, choose an environment: Air, Land, or Water.

The creature resembles an animal of your choice that is native to the chosen environment, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the Dodge action and uses its move to avoid danger.


Bestial Spirit (Land)

Small Beast

Armor Class: 11 + spell level (natural armor)

Hit Points: 30 + 5 for each spell level above 2nd

Speed: 30 ft., climb 30 ft.

STRDEXCONINTWISCHA
18 (+4)11 (+0)16 (+3)4 (-3)14 (+2)5 (−3)

Senses: darkvision 60 ft., passive Perception 12

Languages: understands the languages you speak

Pack Tactics. The beast has advantage on an attack roll against a creature if at least one of the beast's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions


Bestial Spirit (Air)

Small Beast

Armor Class: 11 + spell level (natural armor)

Hit Points: 20 + 5 for each spell level above 2nd

Speed: 30 ft., fly 60 ft.

STRDEXCONINTWISCHA
18 (+4)11 (+0)16 (+3)4 (-3)14 (+2)5 (−3)

Senses: darkvision 60 ft., passive Perception 12

Languages: understands the languages you speak

Flyby. The beast doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Actions


Bestial Spirit (Water)

Small Beast

Armor Class: 11 + spell level (natural armor)

Hit Points: 30 + 5 for each spell level above 2nd

Speed: 30 ft., swim 30 ft.

STRDEXCONINTWISCHA
18 (+4)11 (+0)16 (+3)4 (-3)14 (+2)5 (−3)

Senses: darkvision 60 ft., passive Perception 12

Languages: understands the languages you speak

Pack Tactics. The beast has advantage on an attack roll against a creature if at least one of the beast's allies is within 5 feet of the creature and the ally isn't incapacitated.

Water Breathing. The beast can only breathe underwater.

Actions


At Higher Levels

When you cast this spell using a spell slot of 3rd level or higher, use the higher level wherever the spell's level appears in the stat block.