Ray of Sickness

Level 1

Basic Information 
SchoolNecromancy
ClassesSorcerer, Wizard
Ritual?No
DurationInstantaneous
ComponentsV, S
Cast Time1 Action
Range60 feet

Description

A ray of sickening greenish energy lashes out toward a creature within range.

Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also poisoned until the end of your next turn.

At Higher Levels

When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.