Level 1
Basic Information | |
---|---|
School | Necromancy |
Classes | Sorcerer, Wizard |
Ritual? | No |
Duration | Instantaneous |
Components | V, S |
Cast Time | 1 Action |
Range | 60 feet |
A ray of sickening greenish energy lashes out toward a creature within range.
Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also poisoned until the end of your next turn.
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.