Mind Sliver

Cantrip

Basic Information  
School Enchantment
Classes Sorcerer, Warlock, Wizard
Ritual? No
Duration 1 round
Components V
Cast Time 1 Action
Range 60 feet

Description

You drive a disorienting spike of psychic energy into the mind of one creature you can see within range. The target must succeed on an Intelligence saving throw or take 1d6 psychic damage and subtract 1d4 from the next saving throw it makes before the end of your next turn.

At Higher Levels

This spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).