Ice Storm

Level 4

Basic Information 
SchoolEvocation
ClassesDruid, Sorcerer, Wizard
Ritual?No
DurationInstantaneous
ComponentsV, S, M (a pinch of dust and a few drops of water)
Cast Time1 Action
Range300 feet

Description

A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range.

Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.

Hailstones turn the storm’s area of effect into difficult terrain until the end of your next turn.

At Higher Levels

When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.