Level 5
Basic Information | |
---|---|
School | Conjuration |
Classes | Ranger |
Ritual? | No |
Duration | Instantaneous |
Components | V, S, M (one piece of ammunition or one thrown weapon) |
Cast Time | 1 Action |
Range | 150 feet |
You fire a piece of nonmagical ammunition from a ranged weapon or throw a nonmagical weapon into the air and choose a point within range.
Hundreds of duplicates of the ammunition or weapon fall in a volley from above and then disappear. Each creature in a 40-foot-radius. 20-foot-high cylinder centered on that point must make a Dexterity saving throw. A creature takes 8d8 damage on a failed save, or half as much damage on a successful one. The damage type is the same as that of the ammunition or weapon.