Level 3
Basic Information | |
---|---|
School | Conjuration |
Classes | Ranger |
Ritual? | No |
Duration | Instantaneous |
Components | V, S, M (one piece of ammunition or a thrown weapon) |
Cast Time | 1 Action |
Range | Self (60-foot cone) |
You throw a nonmagical weapon or fire a piece of nonmagical ammunition into the air to create a cone of identical weapons that shoot forward and then disappear. Each creature in a 60-foot cone must succeed on a Dexterity saving throw. A creature takes 3d8 damage on a failed save, or half as much damage on a successful one. The damage type is the same as that of the weapon or ammunition used as a component.