Private compilation of DND resources by Tiger Kong
All content is owned by Wizards of the Coast.
Changelog can be found here.
Access to this collection means you're playing D&D at either Tiger's or someone else's game. Welcome to D&D 5th Edition!
Pick your class:
Class | Description | Hit Die |
---|---|---|
Artificer | A tinkerer that uses magical devices to enhance their abilities | 1d8 |
Barbarian | A warrior that can enhance their combat capabilities with primal rage | 1d12 |
Bard | A talented artist that wields magic through performance and charisma | 1d8 |
Cleric | A faithful healer that derives their magic from divine means | 1d8 |
Druid | A shapeshifter that controls the magic of nature | 1d8 |
Fighter | A master of martial combat, skilled with a variety of weapons and armors | 1d10 |
Monk | A master of martial arts, skilled with fighting hands and martial monk weapons | 1d8 |
Paladin | A holy warrior bound to a sacred oath | 1d10 |
Ranger | A master of ranged combat, one with nature | 1d10 |
Rogue | A scoundrel and agile warrior who uses stealth and trickery to overcome obstacles and enemies | 1d8 |
Sorcerer | A spellcaster who draws on inherent magic from a gift or bloodline | 1d6 |
Warlock | A wielder of magic that is derived from a bargain with an extraplanar entity | 1d8 |
Wizard | A scholarly magic-user capable of manipulating the structures of reality | 1d6 |
Pick your race:
Race | Description | Source(s) |
---|---|---|
Aasimar | Humans with the soul of an angel. They have divine connections that compel them to fight evil. | Volo's Guide to Monsters |
Bugbear | Large, muscular, hairy goblinoids. They're infamous for their short-sightedness and hot tempers. | Volo's Guide to Monsters |
Dragonborn | Humanoid dragons, sporting scales, a draconic visage, and muscular bodies. | Player's Handbook |
Dwarf | Short, hardy humanoids known for impressive beards and a love for mining and smithing. | Player's Handbook, Mordenkainen's Tome of Foes, Sword Coast Adventurer's Guide |
Elf | Slender, athletic humanoids with signature pointed ears and long lifespans. | Player's Handbook, Mordekainen's Tome of Foes |
Firbolg | Tall, lumbering humanoids that share an ancestral bond with nature and act as guardians of it. | Volo's Guide to Monsters |
Genasi | A diverse race of humanoids with ancestry tied to powerful elementals of another plane. | Elemental Evil Player's Companion |
Gith | Elf-like humanoids with flatter faces and a lack of nose cartilage. They typically have yellow-colored skin. | Volo's Guide to Monsters |
Gnome | Small humanoids with a resemblance toward elves. They're often overlooked despite a natural inclination toward magic and bright minds. | Player's Handbook, Mordekainen's Tome of Foes |
Goblin | Small goblinoids with flat faces and pointed ears. They're generally regarded as nuisances. | Volo's Guide to Monsters, Guildmaster's Guide to Ravnica |
Goliath | Massive, powerful humanoids who look like they're carved out of stone. | Elemental Evil Player's Companion, Volo's Guide to Monsters |
Half-elf | A cross between a human and elf, with all the cunning of an elf but the charm and versatility of a human. | Player's Handbook, Sword Coast Adventurer's Guide |
Halfling | Small humanoids known for their luck and dexterousness. | Player's Handbook, Sword Coast Adventurer's Guide |
Half-orc | A cross between a human and an orc, but bear more resemblance to their orc heritage than their human one. | Player's Handbook |
Hobgoblin | Goblinoids that like a larger and smarter goblin, but with the temper of a bugbear. | Volo's Guide to Monsters |
Human | Average-sized humanoids known for their extreme diversity and adaptability. | Player's Handbook |
Kenku | Avian humanoids who dream of flying, but work in rather shady business and are skilled in mimicry | Volo's Guide to Monsters |
Kobold | Small reptilian humanoids with a resemblance to dragons. They work best in packs. | Volo's Guide to Monsters |
Lizardfolk | Reptilian humanoids with a distance from emotion and a hard, logical view on things. | Volo's Guide to Monsters |
Orc | Hulking, dim-witted humanoids with a signature underbite from tusks. | Volo's Guide to Monsters |
Tabaxi | Cat-like humanoids known for their curiosity and love of knowledge. | Volo's Guide to Monsters |
Tiefling | Humanoids with infernal heritage, giving them horns, tails, and other demonic features. | Player's Handbook, Mordenkainen's Tome of Foes, Sword Coast Adventurer's Guide |
Tortle | A race of intelligence, bipedal turtles who are most defined by their shells. | Tortle Package |
Triton | Fish-like humanoids that live in and protect the seas. | Volo's Guide to Monsters |
Yuan-Ti Pureblood | A race who would be seen as humans if not for their light snake-like features. | Volo's Guide to Monsters |
Every story starts somewhere. Where did your character come from, and why are they here?
Name | Source | Skills | Languages | Tools |
---|---|---|---|---|
Acolyte | PHB | Insight (WIS), religion (INT) | Any x2 | None |
Anthropologist | ToA | Insight (WIS), religion (INT) | Any x2 | None |
Archaeologist | ToA | History (INT), survival (WIS) | Any x1 | Choose 1: cartographer's tools, navigator's tools |
Black Fist Double Agent | CoS(AL) | Deception (CHA), insight (WIS) | None | Disguise kit, and choose 1: artisan's tools x1, gaming set x1 |
Caravan Specialist | EE(AL) | Animal handling (WIS), survival (WIS) | Any x1 | Vehicles (land) |
Charlatan | PHB | Deception (CHA), sleight of hand (DEX) | None | Disguise kit, forgery kit |
City Watch | SCAG | Athletics (STR), insight (WIS) | Any x2 | None |
Clan Crafter | SCAG | History (INT), insight (WIS) | Any x1 | Artisan's tools x1 |
Cloistered Scholar | SCAG | History (INT), and choose 1: arcana (INT), nature (INT), religion (INT) | Any x2 | None |
Cormanthor Refugee | RoD(AL) | Nature (INT), survival (WIS) | Elvish | Artisan's tools x1 |
Courtier | SCAG | Insight (WIS), persuasion (CHA) | Any x2 | None |
Criminal | PHB | Deception (CHA), stealth (DEX) | None | Gaming set x1, thieves' tools |
Dissenter | PS:A | Special (See page) | Special (See page) | Special (See page) |
Dragon Casualty | CoS(AL) | Intimidation (CHA), survival (WIS) | Draconic | Special (See page) |
Earthspur Miner | EE(AL) | Athletics (STR), survival (WIS) | Dwarvish, Undercommon | None |
Entertainer | PHB | Acrobatics (DEX), performance (CHA) | None | Disguise kit, musical instrument x1 |
Faction Agent | SCAG | Insight (WIS), and choose 1: special (See page) | Any x2 | None |
Far Traveler | SCAG | Insight (WIS), perception (WIS) | Any x1 | Choose 1: musical instrument x1, gaming set x1 |
Folk Hero | PHB | Animal handling (WIS), survival (WIS) | None | Artisan's tools x1, vehicles (land) |
Gate Urchin | RoD(AL) | Deception (CHA), sleight of hand (DEX) | None | Musical instrument x1, thieves' tools |
Guild Artisan | PHB | Insight (WIS), persuasion (CHA) | Any x1 | Artisan's tools x1 |
Harborfolk | EE(AL) | Athletics (STR), sleight of hand (DEX) | None | Gaming set x1, vehicles (water) |
Haunted One | CoS | Choose 2: Arcana (INT), investigation (INT), religion (INT), survival (WIS) | Exotic x1 | None |
Hermit | PHB | Medicine (WIS), religion (INT) | Any x1 | Herbalism kit |
Hillsfar Merchant | RoD(AL) | Insight (WIS), persuasion (CHA) | None | Vehicles (land), vehicles (water) |
Hillsfar Smuggler | RoD(AL) | Perception (WIS), stealth (DEX) | Any x1 | Forgery kit |
House Agent | WGE | Investigation (INT), persuasion (CHA) | None | Special (See page) |
Inheritor | SCAG | Survival (WIS), and choose 1: arcana (INT), history (INT), religion (INT) | None | Gaming set x1, musical instrument x1 |
Initiate | PS:A | Athletics (STR), intimidation (CHA) | None | Gaming set x1, vehicles (land) |
Inquisitor | PS:In | Investigation (INT), religion (INT) | None | Artisan's tools x1, thieves' tools |
Iron Route Bandit | CoS(AL) | Animal handling (WIS), stealth (DEX) | None | Gaming set x1, vehicles (land) |
Knight of the Order | SCAG | Persuasion (CHA), and choose 1: special (See page) | Any x1 | Choose 1: gaming set x1, musical instrument x1 |
Mercenary Veteran | SCAG | Athletics (STR), persuasion (CHA) | None | Gaming set x1, vehicles (land) |
Mulmaster Aristocrat | EE(AL) | Deception (CHA), performance (CHA) | None | Artisan's tools x1, musical instrument x1 |
Noble | PHB | History (INT), persuasion (CHA) | Any x1 | Gaming set x1 |
Outlander | PHB | Athletics (STR), survival (WIS) | Any x1 | Musical instrument x1 |
Phlan Insurgent | CoS(AL) | Stealth (DEX), survival (WIS) | None | Artisan's tools x1, vehicles (land) |
Phlan Refugee | EE(AL) | Athletics (STR), insight (WIS) | Any x1 | Artisan's tools x1 |
Sage | PHB | Arcana (INT), history (INT) | Any x2 | None |
Sailor | PHB | Athletics (STR), perception (WIS) | None | Navigator's tools, vehicles (water) |
Secret Identity | RoD(AL) | Deception (CHA), stealth (DEX) | None | Disguise kit, forgery kit |
Shade Fanatic | RoD(AL) | Deception (CHA), intimidation (CHA) | Netherese | Forgery kit |
Soldier | PHB | Athletics (STR), intimidation (CHA) | None | Gaming set x1, vehicles (land) |
Stojanow Prisoner | CoS(AL) | Deception (CHA), perception (WIS) | None | Gaming set x1, thieves' tools |
Ticklebelly Nomad | CoS(AL) | Animal handling (WIS), nature (INT) | Giant | Herbalism kit |
Trade Sheriff | RoD(AL) | Investigation (INT), persuasion (CHA) | Elvish | Thieves' tools |
Urban Bounty Hunter | SCAG | Choose 2: deception (CHA), insight (WIS), persuasion (CHA), stealth (DEX) | None | Choose 2: gaming set x1, musical instrument x1, thieves' tools |
Urchin | PHB | Sleight of hand (DEX), stealth (DEX) | None | Disguise kit, thieves' tools |
Uthgardt Tribe Member | SCAG | Athletics (STR), survival (WIS) | Any x1 | Choose 1: artisan's tools x1, musical instrument x1 |
Vizier | PS:A | History (INT), religion (INT) | None | Artisan's tools x1, musical instrument x1 |
Waterdhavian Noble | SCAG | History (INT), persuasion (CHA) | Any x1 | Choose 1: gaming set x1, musical instrument x1 |
Perhaps one of your above classes allows you to pick a feat. You can find them here.
There are many classes and even some races that give you access to spells from one of the following lists: