D&D Collection

Private compilation of DND resources by Tiger Kong

All content is owned by Wizards of the Coast.

Changelog can be found here.

Character Creation

Access to this collection means you're playing D&D at either Tiger's or someone else's game. Welcome to D&D 5th Edition!

Classes

Pick your class:

ClassDescriptionHit Die
ArtificerA tinkerer that uses magical devices to enhance their abilities1d8
BarbarianA warrior that can enhance their combat capabilities with primal rage1d12
BardA talented artist that wields magic through performance and charisma1d8
ClericA faithful healer that derives their magic from divine means1d8
DruidA shapeshifter that controls the magic of nature1d8
FighterA master of martial combat, skilled with a variety of weapons and armors1d10
MonkA master of martial arts, skilled with fighting hands and martial monk weapons1d8
PaladinA holy warrior bound to a sacred oath1d10
RangerA master of ranged combat, one with nature1d10
RogueA scoundrel and agile warrior who uses stealth and trickery to overcome obstacles and enemies1d8
SorcererA spellcaster who draws on inherent magic from a gift or bloodline1d6
WarlockA wielder of magic that is derived from a bargain with an extraplanar entity1d8
WizardA scholarly magic-user capable of manipulating the structures of reality1d6

Races

Pick your race:

RaceDescriptionSource(s)
AasimarHumans with the soul of an angel. They have divine connections that compel them to fight evil.Volo's Guide to Monsters
BugbearLarge, muscular, hairy goblinoids. They're infamous for their short-sightedness and hot tempers.Volo's Guide to Monsters
DragonbornHumanoid dragons, sporting scales, a draconic visage, and muscular bodies.Player's Handbook
DwarfShort, hardy humanoids known for impressive beards and a love for mining and smithing.Player's Handbook, Mordenkainen's Tome of Foes, Sword Coast Adventurer's Guide
ElfSlender, athletic humanoids with signature pointed ears and long lifespans.Player's Handbook, Mordekainen's Tome of Foes
FirbolgTall, lumbering humanoids that share an ancestral bond with nature and act as guardians of it.Volo's Guide to Monsters
GenasiA diverse race of humanoids with ancestry tied to powerful elementals of another plane.Elemental Evil Player's Companion
GithElf-like humanoids with flatter faces and a lack of nose cartilage. They typically have yellow-colored skin.Volo's Guide to Monsters
GnomeSmall humanoids with a resemblance toward elves. They're often overlooked despite a natural inclination toward magic and bright minds.Player's Handbook, Mordekainen's Tome of Foes
GoblinSmall goblinoids with flat faces and pointed ears. They're generally regarded as nuisances.Volo's Guide to Monsters, Guildmaster's Guide to Ravnica
GoliathMassive, powerful humanoids who look like they're carved out of stone.Elemental Evil Player's Companion, Volo's Guide to Monsters
Half-elfA cross between a human and elf, with all the cunning of an elf but the charm and versatility of a human.Player's Handbook, Sword Coast Adventurer's Guide
HalflingSmall humanoids known for their luck and dexterousness.Player's Handbook, Sword Coast Adventurer's Guide
Half-orcA cross between a human and an orc, but bear more resemblance to their orc heritage than their human one.Player's Handbook
HobgoblinGoblinoids that like a larger and smarter goblin, but with the temper of a bugbear.Volo's Guide to Monsters
HumanAverage-sized humanoids known for their extreme diversity and adaptability.Player's Handbook
KenkuAvian humanoids who dream of flying, but work in rather shady business and are skilled in mimicryVolo's Guide to Monsters
KoboldSmall reptilian humanoids with a resemblance to dragons. They work best in packs.Volo's Guide to Monsters
LizardfolkReptilian humanoids with a distance from emotion and a hard, logical view on things.Volo's Guide to Monsters
OrcHulking, dim-witted humanoids with a signature underbite from tusks.Volo's Guide to Monsters
TabaxiCat-like humanoids known for their curiosity and love of knowledge.Volo's Guide to Monsters
TieflingHumanoids with infernal heritage, giving them horns, tails, and other demonic features.Player's Handbook, Mordenkainen's Tome of Foes, Sword Coast Adventurer's Guide
TortleA race of intelligence, bipedal turtles who are most defined by their shells.Tortle Package
TritonFish-like humanoids that live in and protect the seas.Volo's Guide to Monsters
Yuan-Ti PurebloodA race who would be seen as humans if not for their light snake-like features.Volo's Guide to Monsters

Backgrounds

Every story starts somewhere. Where did your character come from, and why are they here?

NameSourceSkillsLanguagesTools
AcolytePHBInsight (WIS), religion (INT)Any x2None
AnthropologistToAInsight (WIS), religion (INT)Any x2None
ArchaeologistToAHistory (INT), survival (WIS)Any x1Choose 1: cartographer's tools, navigator's tools
Black Fist Double AgentCoS(AL)Deception (CHA), insight (WIS)NoneDisguise kit, and choose 1: artisan's tools x1, gaming set x1
Caravan SpecialistEE(AL)Animal handling (WIS), survival (WIS)Any x1Vehicles (land)
CharlatanPHBDeception (CHA), sleight of hand (DEX)NoneDisguise kit, forgery kit
City WatchSCAGAthletics (STR), insight (WIS)Any x2None
Clan CrafterSCAGHistory (INT), insight (WIS)Any x1Artisan's tools x1
Cloistered ScholarSCAGHistory (INT), and choose 1: arcana (INT), nature (INT), religion (INT)Any x2None
Cormanthor RefugeeRoD(AL)Nature (INT), survival (WIS)ElvishArtisan's tools x1
CourtierSCAGInsight (WIS), persuasion (CHA)Any x2None
CriminalPHBDeception (CHA), stealth (DEX)NoneGaming set x1, thieves' tools
DissenterPS:ASpecial (See page)Special (See page)Special (See page)
Dragon CasualtyCoS(AL)Intimidation (CHA), survival (WIS)DraconicSpecial (See page)
Earthspur MinerEE(AL)Athletics (STR), survival (WIS)Dwarvish, UndercommonNone
EntertainerPHBAcrobatics (DEX), performance (CHA)NoneDisguise kit, musical instrument x1
Faction AgentSCAGInsight (WIS), and choose 1: special (See page)Any x2None
Far TravelerSCAGInsight (WIS), perception (WIS)Any x1Choose 1: musical instrument x1, gaming set x1
Folk HeroPHBAnimal handling (WIS), survival (WIS)NoneArtisan's tools x1, vehicles (land)
Gate UrchinRoD(AL)Deception (CHA), sleight of hand (DEX)NoneMusical instrument x1, thieves' tools
Guild ArtisanPHBInsight (WIS), persuasion (CHA)Any x1Artisan's tools x1
HarborfolkEE(AL)Athletics (STR), sleight of hand (DEX)NoneGaming set x1, vehicles (water)
Haunted OneCoSChoose 2: Arcana (INT), investigation (INT), religion (INT), survival (WIS)Exotic x1None
HermitPHBMedicine (WIS), religion (INT)Any x1Herbalism kit
Hillsfar MerchantRoD(AL)Insight (WIS), persuasion (CHA)NoneVehicles (land), vehicles (water)
Hillsfar SmugglerRoD(AL)Perception (WIS), stealth (DEX)Any x1Forgery kit
House AgentWGEInvestigation (INT), persuasion (CHA)NoneSpecial (See page)
InheritorSCAGSurvival (WIS), and choose 1: arcana (INT), history (INT), religion (INT)NoneGaming set x1, musical instrument x1
InitiatePS:AAthletics (STR), intimidation (CHA)NoneGaming set x1, vehicles (land)
InquisitorPS:InInvestigation (INT), religion (INT)NoneArtisan's tools x1, thieves' tools
Iron Route BanditCoS(AL)Animal handling (WIS), stealth (DEX)NoneGaming set x1, vehicles (land)
Knight of the OrderSCAGPersuasion (CHA), and choose 1: special (See page)Any x1Choose 1: gaming set x1, musical instrument x1
Mercenary VeteranSCAGAthletics (STR), persuasion (CHA)NoneGaming set x1, vehicles (land)
Mulmaster AristocratEE(AL)Deception (CHA), performance (CHA)NoneArtisan's tools x1, musical instrument x1
NoblePHBHistory (INT), persuasion (CHA)Any x1Gaming set x1
OutlanderPHBAthletics (STR), survival (WIS)Any x1Musical instrument x1
Phlan InsurgentCoS(AL)Stealth (DEX), survival (WIS)NoneArtisan's tools x1, vehicles (land)
Phlan RefugeeEE(AL)Athletics (STR), insight (WIS)Any x1Artisan's tools x1
SagePHBArcana (INT), history (INT)Any x2None
SailorPHBAthletics (STR), perception (WIS)NoneNavigator's tools, vehicles (water)
Secret IdentityRoD(AL)Deception (CHA), stealth (DEX)NoneDisguise kit, forgery kit
Shade FanaticRoD(AL)Deception (CHA), intimidation (CHA)NethereseForgery kit
SoldierPHBAthletics (STR), intimidation (CHA)NoneGaming set x1, vehicles (land)
Stojanow PrisonerCoS(AL)Deception (CHA), perception (WIS)NoneGaming set x1, thieves' tools
Ticklebelly NomadCoS(AL)Animal handling (WIS), nature (INT)GiantHerbalism kit
Trade SheriffRoD(AL)Investigation (INT), persuasion (CHA)ElvishThieves' tools
Urban Bounty HunterSCAGChoose 2: deception (CHA), insight (WIS), persuasion (CHA), stealth (DEX)NoneChoose 2: gaming set x1, musical instrument x1, thieves' tools
UrchinPHBSleight of hand (DEX), stealth (DEX)NoneDisguise kit, thieves' tools
Uthgardt Tribe MemberSCAGAthletics (STR), survival (WIS)Any x1Choose 1: artisan's tools x1, musical instrument x1
VizierPS:AHistory (INT), religion (INT)NoneArtisan's tools x1, musical instrument x1
Waterdhavian NobleSCAGHistory (INT), persuasion (CHA)Any x1Choose 1: gaming set x1, musical instrument x1

Feats

Perhaps one of your above classes allows you to pick a feat. You can find them here.

Spellcasting

There are many classes and even some races that give you access to spells from one of the following lists: